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Ancient Empires Elysium Download Links and Installation Process














New symbols for the AEE factions
















Map size comparison. AEE map is much bigger than original vanilla



NORTHERN ITALY & CISALPINE GAUL /ALPES WITH MT. BLANC










MIDDLE & SOUTHERN ITALY








CORSICA/GRAECIA/MOUNT OLYMPUS/CRETE
















IBERIA CENTRAL/IB.CENTRAL2/IB.SOUTHERN IBERIA










MOUNT ARARAT / SOMEWHERE IN ASIA MINOR




INDIA




FAR EAST

























River Shipyard







V. New trade routes have been added

Northern Trade Route (and its higher level) Janter (Amber ) or Plumbum Candidum (tin) road. The Janter road will go from the Southern Coast of the Baltic Sea to Aquileia and coastal towns of the Black Sea. Plumbum Candidum road is part of barbarian trade system leading from so-called Tin Islands to southern coasts of Spain.

Trade Routes

Northern Trade Route




Amber Road




Plumbum Candidum (tin) Road







VI. New recruitment system - Romans and Italian Allies, Dual system of military buildings within faction


This recruitment tree has been dovetailed into the building sequence. This will allow for military reforms to be much closer to real history.


AEE REGION MAP (not finished)





Spoiler: click to toggle





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More here: http://s10.zetaboards.com/aeelysium/topic/571683/1/









IX. Battles can be fought on the campaign map with new custom locations like temple complexes and historic monuments.


Temple of Zeus in Olympia

located here



Hanging Gardens Of Semiramide (Babylon)

located here







X. A lot of new units (most of all The Roman units and Italian allies) are being reskinned on new heavy 3D models








XI. Roman Legions with names and banners. New Offices as ancillaries











XII. New Walls











XIII. New Roman Republican System of Traits & Ancillaries

RRS - Roman Republican System is based on historical records about Roman magistrates, Cursus honorum, social organization of Roman society, etc. (explained in Traits & Ancillaries Thread)








XIV. Cultures & Beliefs/loyalty feature. Three great cultures: Graeco-Roman, Eastern, Barbaric. System of new traits increasing loyalty, cultural influence, and conversion abilities of characters/spies.





XV. Horde ability. This feature has been added to AEE. The Sarmatian faction will have it, and settlements beware the riders from Hell are coming. The Germanic Faction Has Now Been Given The Horde Feature. Life Is Becoming Very Dangerous.
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XVI. NEW LOADING SCREENS










XVII. NEW TURN SYSTEM IS BEING INTRODUCED. WE ARE DEVELOPING IT TO BEAT 66 BC BUG. MARCUS CAMILLUS 4TPY MOD IS BEING RESCRIPTED TO SUIT AEE NEEDS.



The Campaign Timeline Has Been Expanded Thanks To New Turn System.
Imperial Legionarys Are Being Introduced And Weapons Such As Onagers Are Being Made Available.


Revolt Bug Fixed, For AEE. The Aim For AEE is To Have This Mod User Friendly and Bug Free.

Macedon Faction Has Been Curbed. Players Will No Longer Have The Black Plague Spreading Over The Map At The Start Of Campaign.

For magnifcent scenery, grand buildings and epic battles/campaigns ANCIENT EMPIRES ELYSIUM will rank with the best.

Note: To be updated as more information comes through.

What is inside the Ancient Empires Beta? Many unique and original ideas and works. A lot of ideas were prototypes for other mods.[b/][font]







AEE MATERIAL BY LIMES

- AEE new original heavy models and skins of new units for Romans, Roman Rebels, Rebels, Gauls, Thracians, Carthaginians, others (AEE),
- AEE original design new map with real topographical projections (Mt. Olympus - Greece, Alpes with Mt. Blanc, alpine passes, Mt. Ararat - Armenia, Khyber Pass - Afghanistan, part of Himalayas, etc. etc), new names of towns and cities. secret passages, ravines, big mountains, navigable rivers (AEE),
- AEE realistic game environment like trees, skies, shrubs, flowers (AEE),
- AEE unique Navigable Rivers with Ports Mod (AEE),
- AEE unique recruitment system (first metropolis --> auxilia system dependant on reforms and conquer),
- AEE originally designed reforms (AEE),
- AEE republican ---> plebeian trait system (AEE),
- AEE changes to AI stuff (AEE),
- AEE trade routes (AEE AI elements),
- AEE new Walls (AEE),
- AEE new 2d art like faction symbols, interface, loading screens, other 2d stuff (AEE),
- AEE custom battlefields (AEE),
- AEE Fire Arrows, Balistas and Torches II Mini-Mod (AEE),
- AEE migration Buildings important natural support for "cultures" feature and social affiliation (AEE),
- AEE Fog & Light System (AEE),
- AEE coded Horde feature (AEE),
- AEE Roman Rebels - "Loyalty" mod (AEE),
- AEE Cultures/religion mod (AEE),
- AEE version of Recruitable Generals (AEE),
- AEE Legions' names (AEE),
- AEE dismounted Greek Generals Guard (AEE)
- AEE new faction - Epirus (AEE Epirote skins from KALI),
- a lot of others I forgot...

AEE MATERIAL BY LIMES BASED ON GREAT IDEAS
OR MATERIAL OF OTHER MODDERS


- AEE version of Chaotica’s Metropolis Mod (AEE - Draknar's mod, AE - Chaotica),
- AEE Modded Naval Mod by Desaix (Draknar's mod, Desaix),
- AEE new Progress Bar (AEE version of Ahmose's project),

AEE MATERIAL BY OTHERS

- many units used in Rome Total Realism Gold (RTR Team)
- Unified Animation Pack by Panama Red (joined and reworked by former member of AE Team Panama Red51; animations made by Trajan and EuropaBarbarorum Team),
- AEE modified Marcus Camillus 4 Turns Per Year Mod 1.9.3,
- Sinuhet's Formations or Darth Formations v.16.0
- Horses skins and models made by Pinarius,
- Large Forts by lt1956,

- And lots of other material.

It's strongly recommended to use CC LITE MUSIC MOD. I love this mod and this mod loves Ancient Empires .