Overview
Ultimate Flashpoint Mod started as a joint undertaking in 2008 when I, ultimateflashpoint, and S.P.Q.R. Praetorian, wanted to showcase all of OFP's best content into one package. Here today, it has reached a humungous size, and continues to grow, as the cream of the crop of OFP modifications is integrated with it. It keeps getting better and better.
The Ultimate Flashpoint Mod has many of the best OFP mods and features integrated into it. A big thanks to all of the people who created the mods listed below, because if it were not for them, this mod pack would not be possible. Some of these are listed below:
FFUR SLX 2.5 is used as the base for UFM
RHS MVD OMOH and Vityaz Special Forces
Mapfact Nogova
All of BAS' addons for OFP combined into UFM
Nogova Police Forces
Berghoff's Nature Packs and Island Replacements
JAM
Facetex2
Everon Army
Nogova Army and Vehicles
Nogovan Air Force
Polish Special Forces(GROM)
Mr. Burns' AEC Pack
BD Grenade Pack
Enhanced Configuration Project
AEF and AGS Objects
SUCH Russian and USMC units
Nogovan SRT Police
Everon Police
and much more!
The Build System
The Ultimate Flashpoint Mod is not going to go by version numbers but rather builds. This will make it much easier to understand and track progress that the mod has made. The closed beta will start out at build 10000. Here is a breakdown of what number represent what:
10000
This number will represent a bug fix, addition of a small mod, an AI enhancement, or small changes in the environment. For example, 5 bug fixes will mean that it will go to Build 10005. 10 bug fixes would be shown as Build 10010.
10000
Read above.
10000
This number will represent an addition of a sizeable mod or a sizeable change in the environment.
10000
This number will represent the addition of a large mod and/or island, and large changes to an island's environment.
10000
This number will represent the addition of a huge mod such as the FDF Mod and/or a complete redesign of an island's environment.
System Requirements
When I first started work on the new environment I had no lag impact whatsoever. Unfortunatley, having to render several hundred sections of grass as once is going to cause some slowdowns. I am seeing some performance hits but nothing too serious. You will have extreme lag if you place a ton of AI though.
A single core processor will run better than a dual or quad core if you do not use affinity properly. With all the demands on the PC, quad core systems are going to run pathetically slow. To counter this, you will need to use CPU 3 ONLY! I would not try to run this mod with a processor slower than 2.6 ghz. If you do you will really have to lower the view distance.
Another essential that you will need is lots of VRAM. All the new textures are very GPU intensive. I am currently running a GTX 260-Core 216 with 896MB of VRAM and it gets very hot and the fans go near full speed when it is rendering the new environment. The game also seems to use a ton of RAM, so be sure you have plenty of it as well.
2.6 ghz single core processor or better(Dual Core recommended for Windows Vista)
1 GB of RAM or more(2 GB for Vista)
256 MB ATI or Nvidia Graphics Card(7800GTX or X1950 or better for optimal experience)
At least 6 GB of free hard drive space
While Operation Flashpoint is not the best optimized game around, you can still get good performance with it. I can force 16xQAA and 16xAF with no speed decrease whatsoever.
OFP Resistance 1.96 is REQUIRED to play this mod.
Credits
I would like to thank all the below people and any others I forgot. Credits go to:
AEF and AGS(Trains, Ports, and other buildings)
Baracken
BAS
BD Grenades
Berghoff Nature
DMX(Police)
ECP
Facetex
FFUR
JAM
MapFact
OFP Poland
Red Hammer Studios
Roadkill
SLX
WW4 mod(Sanctuary)
SUCH team
If I forgot your name or forgot to get permissions I apologize, so please let me know and I will remove the links and get the appropriate action taken.